mini unlit
https://gyazo.com/6b36782560e76fbd443f92c7593b973c
code:HLSL
Shader "Unlit/mini"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 frag(v2f_img i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
return col;
}
ENDCG
}
}
}